

- Why aren't video games for mac for mac#
- Why aren't video games for mac professional#
- Why aren't video games for mac windows#
This is pretty obvious, but just to put things into perspective, here are a few examples. The other big part is the hardware – Apple’s focus with pretty much all of their devices is definitely not gaming.
Why aren't video games for mac for mac#
To add to this, the software side is only one part of the puzzle – hardware is an issue for Mac gaming, too. It’s not that macOS doesn’t support games, but rather that games don’t support macOS.Īnd even if developers were to change this and start implementing support for macOS, it would still take a couple of years until games supporting macOS become a widespread thing. With that in mind, when a developer needs to create a game for computer gaming, it’s an easy call as to which operating system they’ll want that game to run on, primarily. To say that this is a staggering difference would be a massive understatement, but a true one nonetheless.
Why aren't video games for mac windows#
If you take a look at the market share of Windows devices versus macOS, you’ll find that Windows has almost 80%, whereas macOS has a tad less than 10%. And if you think about it, things aren’t too different nowadays.
Why aren't video games for mac professional#
The top-end models were reserved for professional workloads. It was Apple’s (and John Scully’s) opinion that gaming made the Macintosh brand image cheap in the eyes of larger businesses and enterprises.Ĭonsequently, from that point, the Macintosh models released were marketed towards the enterprise market, while the older and less powerful models remained the “mainstream, home-oriented” part of the lineup. To add to this, there were plenty of office employees that wanted Macs, only to have their boss deny the request because they thought they’d be playing games while they should be working. Rather than the Macintosh being a platform that was meant to be accessible to everyone, Scully wanted to focus a bit more on the business community.Īpple then did a few questionable moves, such as asking game developers to pay extra for ads when compared to regular companies or threatening to pull ads if they didn’t reduce the game coverage. Microsoft acquired the developers of Marathon and then proceeded to create the Halo franchise, which is a bit of a similar concept and one of the most popular games of all time.īut in 1983, things changed, when John Scully was appointed as the new CEO. This was the era of Spectre, a tank game that utilized AppleTalk networking for multiplayer, as well as Myst and Marathon. But Macintosh computers had better display devices, had more powerful and more advanced graphics hardware, and these things gave developers a lot more freedom when they wanted to create more engaging and interactive games for Mac than for DOS.

The competition wasn’t too fierce back then – it was DOS that was the main competitor.
